pub fn find_chess_corners_buff(
base: ImageView<'_>,
cfg: &ChessConfig,
buffers: &mut PyramidBuffers,
) -> Vec<CornerDescriptor>Expand description
Detect corners using a caller-provided pyramid buffer.
- When
cfg.multiscale.pyramid.num_levels <= 1, this behaves as a single-scale detector onbase. - Otherwise, it builds a pyramid into
buffers, runs a coarse detector on the smallest level, refines each coarse seed inside a base-image ROI, merges near-duplicate corners, and finally converts them intoCornerDescriptorvalues sampled at the full resolution.